[ Boot ] Initializing...

[ Load ] Events queued...

 

Events

Loading


Finding time to build levels

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Seeing what this turns into

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Testing new mechanics in-editor

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Balancing work, life, and dev cycles

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Debugging life and blueprints

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Adjusting scope and collision

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Keeping momentum in the viewport

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Playing with polygons and pixels

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Seeing what this turns into

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Event Tick

    While (!FeelsRight())

        CallFunction(TryThing)

        CallFunction(TweakThing)

        CallFunction(TestAgain)

    EndWhile

EndEvent

 

// Status: Experiments in progress — do not close editor